name	heli5
health	350
speed	5
shadow 0
type	enemy
noquake 1
score	1000	5
falldie 1
nodieblink 1
throwdamage	20
nopain 1
cantgrab 1
death 1
grabdistance 54
noatflash 1
flash dflash
nodrop 1
jumpheight 0
nomove 0 1
load Cobra_Officer
load Viper
load Crimson_Guard
#load chsawm
load helitg
hostile player npc
candamage player enemy npc obstacle
projectilehit   enemy obstacle
icon data/chars/doc/icon
subject_to_screen 1
summonkill 2
animationscript data/scripts/spawnHeli.c
palette data/bgs/lv9/a1a2



lifebarstatus	 	300 14   1  1  0  1  0  0  0
lifeposition		90 230
nameposition		90 220 


anim spawn
	delay	5
        offset  618 210
        bbox    0 0 0 0
        @cmd velo001 1 0 0
        spawnframe 58 -60 150 0 0
        subentity helitg
sound   data/sounds/heli1.wav
        frame	data/chars/misc/empty
	frame	data/bgs/lv9/a1a2
        frame	data/bgs/lv9/a1a3
        frame	data/bgs/lv9/a1a4
        frame	data/bgs/lv9/a1a2
        frame	data/bgs/lv9/a1a3
        frame	data/bgs/lv9/a1a4
        frame	data/bgs/lv9/a1a2
        frame	data/bgs/lv9/a1a3
        frame	data/bgs/lv9/a1a4
        frame	data/bgs/lv9/a1a2
        frame	data/bgs/lv9/a1a3
        frame	data/bgs/lv9/a1a4
        frame	data/bgs/lv9/a1a2
        frame	data/bgs/lv9/a1a3
        frame	data/bgs/lv9/a1a4
        frame	data/bgs/lv9/a1a2
        frame	data/bgs/lv9/a1a3
        frame	data/bgs/lv9/a1a4
        frame	data/bgs/lv9/a1a2
        frame	data/bgs/lv9/a1a3
        frame	data/bgs/lv9/a1a4
        frame	data/bgs/lv9/a1a2
        frame	data/bgs/lv9/a1a3
        frame	data/bgs/lv9/a1a4
        frame	data/bgs/lv9/a1a2
        frame	data/bgs/lv9/a1a3
        frame	data/bgs/lv9/a1a4
        frame	data/bgs/lv9/a1a2
        frame	data/bgs/lv9/a1a3
        frame	data/bgs/lv9/a1a4
        frame	data/bgs/lv9/a1a2
        frame	data/bgs/lv9/a1a3
        frame	data/bgs/lv9/a1a4
        frame	data/bgs/lv9/a1a2
        frame	data/bgs/lv9/a1a3
        frame	data/bgs/lv9/a1a4
        frame	data/bgs/lv9/a1a2
        frame	data/bgs/lv9/a1a3
        frame	data/bgs/lv9/a1a4
        frame	data/bgs/lv9/a1a2
        frame	data/bgs/lv9/a1a3
        frame	data/bgs/lv9/a1a4
        @cmd velo001 0 0 0
        frame	data/bgs/lv9/a1a2
        frame	data/bgs/lv9/a1a3
        frame	data/bgs/lv9/a1a4
        frame	data/bgs/lv9/a1a2
        frame	data/bgs/lv9/a1a3
        frame	data/bgs/lv9/a1a4
        frame	data/bgs/lv9/a1a2
        frame	data/bgs/lv9/a1a3
        frame	data/bgs/lv9/a1a4
        frame	data/bgs/lv9/a1a2
        frame	data/bgs/lv9/a1a3
        frame	data/bgs/lv9/a1a4
        frame	data/bgs/lv9/a1a2
        frame	data/bgs/lv9/a1a3
        frame	data/bgs/lv9/a1a4
        @cmd spawn01 "Viper" -160 95 1
        frame	data/bgs/lv9/a1a
        delay 100






        frame	data/bgs/lv9/a1a
anim idle
        @script
        void self = getlocalvar("self");
        setglobalvar("Heli4", self);
        @end_script
sound   data/sounds/heli1.wav
	loop	1
	delay	5
        offset  618 210
        bbox    500 61 322 63
	frame	data/bgs/lv9/a1a
anim freespecial2
        delay	5
        offset  618 210
        bbox    500 61 322 63
        sound   data/sounds/MSHGUN.wav
	frame	data/bgs/lv9/a1c1
	frame	data/bgs/lv9/a1a
	frame	data/bgs/lv9/a1c2
	frame	data/bgs/lv9/a1a
	frame	data/bgs/lv9/a1c1
	frame	data/bgs/lv9/a1a
	frame	data/bgs/lv9/a1c2
	frame	data/bgs/lv9/a1a
	frame	data/bgs/lv9/a1c1
	frame	data/bgs/lv9/a1a
	frame	data/bgs/lv9/a1c2
	frame	data/bgs/lv9/a1a
	frame	data/bgs/lv9/a1c1
	frame	data/bgs/lv9/a1a
	frame	data/bgs/lv9/a1c2
	frame	data/bgs/lv9/a1a
	frame	data/bgs/lv9/a1c1
	frame	data/bgs/lv9/a1a
	frame	data/bgs/lv9/a1c2
anim walk
	loop	1
	delay	100
        offset  618 210
        bbox    500 61 322 63
        summonframe 1 -160 1 100 0
        subentity Crimson_Guard#jason3
	frame	data/bgs/lv9/a1a
        frame	data/bgs/lv9/a1a
anim backwalk
	loop	1
	delay	5
        offset  618 210
        bbox    500 61 322 63
	frame	data/bgs/lv9/a1a
anim pain
	delay	5
        offset  618 210
        bbox    500 61 322 63
	frame	data/bgs/lv9/a1a
anim fall
	delay	5
        offset  618 210
        bbox    500 61 322 63
	frame	data/bgs/lv9/a1a
anim rise
	delay	5
        offset  618 210
        bbox    500 61 322 63
	frame	data/bgs/lv9/a1a
anim death 
        delay	20
        offset  618 210
        bbox    500 61 322 63
        quakeframe 0 20 -1
        @cmd changeentityproperty getlocalvar("self") "velocity" 3 -2 0
	
	@cmd spawn01 "BXPlos2" -160 95 1
	frame	data/bgs/lv9/a1a
	@cmd spawn01 "BXPlos2" -130 85 1
	frame	data/bgs/lv9/a1a
	@cmd spawn01 "BXPlos2" -110 75 1
	frame	data/bgs/lv9/a1a
	@cmd spawn01 "BXPlos2" -70 65 1
	frame			data/chars/misc/empty.gif

